Yet Another WormZ (working title)
draft (c) 2001 Andreas Romeyke
Principle:
- a game like gorillaz or wormz
 - not as side-scrolling game, but as a game with a birds point of view
 - the goal is with own figures shoot'em up anothers by calibrating angles and power of great BANG-Weapons.
 
Features:
- 360 degree shoots
 - gigantic explosions
 - trees and other terraindetails could be on fire
 - explosions formed terrain
 - terrain eventually build with voxelspaces
 - sun, moon and active night-and-day changes
 - blinking effects in light
 - wind, hazards, snow, rain or sunshine
 - real rendered trees
 - mountains with snow can spit out lawines
 - rivers can overswap
 - units can swapped out if its raining
 - units movement costs energy?
 - multiplayer possible
 - well rendered landscape (landscape editor, renderer)
 - well rendered clouds, birdswarms and so on, destroyable
 - ev. 360 degree rotating Map (useful/playable?)
 - ev. zooming technology
 - good sound effects, too
 
Weapons:
- idea-particle concentrator: make opponents light in the head
 - banana-mines: everybody slips
 - BSE-cows: incalculable weapon with glittering effects
 - Bazzooka-Bang: a great bang and a set of lossy ears
 - lightring: a ring of radiosity destroy things at same heights
 - whirlwind snake: a snake as bumerang is biting you, if you are in its ecliptic
 - snowball: very, very powerless weapon to make enemies much more red in face.
 - li'l sniff: bounces figures for two rounds, they are stopped
 - cactus: It spikes if it grows.
 - a li'l green frog: some figures creak out
 - old fashioned catapult: let figures fly
 - neck tie wearer: manager want increase enemies productivity, but it decreases
 - egyptian curse: thousand flies will fly!
 - Giant dust: were giant dust will flow, the thinks will grow! (also Trees)
 - Alcoholizer: rivers of water will be rivers of alcohol; effect: if a shoot is hit, it will be lighten on, additional: all units nearby will be drunken 
 - improbability zap-o-matic: don't panic, read the hitchhiker's guide. (is there a parallel world?) 
 - dwarf breed: Your target is hungry?
 
Tools:
- harpoone: to shoot a rope for climbing
 - dynamite: very powerful to change the landscape or hit an enemy
 - spate: to dig a canal, build hills
 - super dooper mushrooms: a natural bunker is growing, you will find li'l sniffs.
 - electric saw: to cut trees
 - cane of silence: relaxing to increase health, but neighbors will be weird
 - dwarf salt: units will shrink
 - marvin: he critisize your tactical decisions (and your whole you, too)
 
Technology:
- written in C++
 - with SDL and OpenGL as base
 
License:
- GPL (General Public License)
 
Targets:
Roadmap:
- 2001, october: first delineations
 - 2002, june : development map
 - 2001, june : first proof-of-concept
 - 2002, august: first beta release
 
Contact:
- If you also want to work on YAWZ, please contact me: andreas{dot}romeyke[at]web{dot}de