Yet Another WormZ (working title)
draft (c) 2001 Andreas Romeyke
Principle:
- a game like gorillaz or wormz
- not as side-scrolling game, but as a game with a birds point of view
- the goal is with own figures shoot'em up anothers by calibrating angles and power of great BANG-Weapons.
Features:
- 360 degree shoots
- gigantic explosions
- trees and other terraindetails could be on fire
- explosions formed terrain
- terrain eventually build with voxelspaces
- sun, moon and active night-and-day changes
- blinking effects in light
- wind, hazards, snow, rain or sunshine
- real rendered trees
- mountains with snow can spit out lawines
- rivers can overswap
- units can swapped out if its raining
- units movement costs energy?
- multiplayer possible
- well rendered landscape (landscape editor, renderer)
- well rendered clouds, birdswarms and so on, destroyable
- ev. 360 degree rotating Map (useful/playable?)
- ev. zooming technology
- good sound effects, too
Weapons:
- idea-particle concentrator: make opponents light in the head
- banana-mines: everybody slips
- BSE-cows: incalculable weapon with glittering effects
- Bazzooka-Bang: a great bang and a set of lossy ears
- lightring: a ring of radiosity destroy things at same heights
- whirlwind snake: a snake as bumerang is biting you, if you are in its ecliptic
- snowball: very, very powerless weapon to make enemies much more red in face.
- li'l sniff: bounces figures for two rounds, they are stopped
- cactus: It spikes if it grows.
- a li'l green frog: some figures creak out
- old fashioned catapult: let figures fly
- neck tie wearer: manager want increase enemies productivity, but it decreases
- egyptian curse: thousand flies will fly!
- Giant dust: were giant dust will flow, the thinks will grow! (also Trees)
- Alcoholizer: rivers of water will be rivers of alcohol; effect: if a shoot is hit, it will be lighten on, additional: all units nearby will be drunken
- improbability zap-o-matic: don't panic, read the hitchhiker's guide. (is there a parallel world?)
- dwarf breed: Your target is hungry?
Tools:
- harpoone: to shoot a rope for climbing
- dynamite: very powerful to change the landscape or hit an enemy
- spate: to dig a canal, build hills
- super dooper mushrooms: a natural bunker is growing, you will find li'l sniffs.
- electric saw: to cut trees
- cane of silence: relaxing to increase health, but neighbors will be weird
- dwarf salt: units will shrink
- marvin: he critisize your tactical decisions (and your whole you, too)
Technology:
- written in C++
- with SDL and OpenGL as base
License:
- GPL (General Public License)
Targets:
Roadmap:
- 2001, october: first delineations
- 2002, june : development map
- 2001, june : first proof-of-concept
- 2002, august: first beta release
Contact:
- If you also want to work on YAWZ, please contact me: andreas{dot}romeyke[at]web{dot}de